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COMPUTER GRAPHICS PROGRAM

I built a ray tracer to handle opaque surfaces with lighting and shadows. Coded by C++, OpenGL.

Key features: 

  • Backwards ray tracing method

  • Recursive Reflection

  • Illumination equations (triangle + sphere Phong shading)

  • Super sampling for anti-aliasing

  • Soft shadow effects

Input: â€‹

A file of points and lights. For each point, it has details including position, diffuse color, shininess color,  normal, etc. For each light, it has details like position and color.

Output: 

A static color picture.


CG Rendering: Projects

OUTPUTS DISPLAY

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CG Rendering: Gallery

(347)638-9828

400 Boren Ave N
Seattle, WA 98109
US

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